
Career Spotlight: Concept Artist
What does it mean to be a concept artist?
Concept artists are creators of the look and feel of a piece of media. They are responsible for designing everything including props, environments, and characters. The hard work of concept artists is used throughout the production of TV shows, movies, advertisements, graphic design, production design, graphic novels, product design, etc. Their work is an invaluable tool to designers, animators, VFX artists, directors, actors, and anyone involved in the creation of a piece of media.
What Skills Should a Concept Artist Have?
There are a variety of media that a concept artist can specialize in. Skills can vary depending on the field, but in general, here are some basic skills concept artists should have:
Strong drawing and painting skills
Great understanding of perspective and lighting
Understanding of visual language
Communication skills, visual and personal
Research skills and application
In addition, here are some software that concept artists should be familiar with:
Maya
Blender
Zbrush
Adobe Photoshop, After Effects
Mudbox
CAD
What Classes Should I Take at SCAD for Concept Art?
SCAD offers a wide variety of classes to explore and develop your skills for different kinds of concept art. Concept art is used in nearly all creative media projects, and thus there are tons of classes you can take to develop your skills.
Storytelling and concept development for animation - Major
ANIM 275 Core Principles of Animated Storytelling and Concept Development
ANIM 315 Story and Concept: Narrative Principles for Animation
ANIM 325 Story and Concept: Visual Design and World Building
ANIM 335 Story and Concept: Animation Character and Creature Design
ANIM 345 Story and Concept: Story-boarding and Staging
ANIM 365 Story and Concept: Seeding the Narrative
ANIM 385 Story and Concept: Concept Development for Animation
Production Design - Major
FILM 100 Digital Film Production: Story to Screen
PROD 103 Introduction to Entertainment Design
PROD 220 Illuminating the Narrative
PROD 221 Designing the Environment
PROD 222 Dressing the Persona
PROD 303 Interpreting the Script
PROD 313 Digital Rendering for Entertainment
SOEA 333 Professional Practice for Entertainment Arts
PROD 473 Production Design Senior Project
PROD 479 Undergraduate Internship
SOEA 560 Collaborative Experiences in the School of Entertainment Arts
*Concentrations in costume, lighting, set design, art direction, theme parks and attractions are available for this major.
Production Design - Minor
PROD 103 Introduction to Entertainment Design
PROD 220 Illuminating the Narrative
PROD 221 Designing the Environment
PROD 222 Dressing the Persona
PROD 303 Interpreting the Script
Concept development for animation and games - Minor
MOME 120 Concepts and Storyboards
ITGM 130 Digital Design Aesthetics
SEQA 311 Conceptual Illustration
ILLU 326 Atmospheric and Environmental Illustration
ILLU 384 Anatomy and Rendering for the Real and Imagined
ILLU 160 Illustrative Anatomy and Perspective
ILLU 218 Materials and Techniques
ILLU 225 Digital Illustration
ILLU 434 Concept Design for Animation and Games
Concept art for game design - Minor
ITGM 120 Introduction to Interactive Design and Game Development
ITGM 121 Introduction to Game Development
ITGM 236 Core Principles: Game Art
SEQA 311 Conceptual Illustration
ITGM 333 Digital Sculpting: Creatures and Characters
SEQA 411 Advanced Conceptual Illustration
Art Direction - concentration in Advertising and Branding Major
ADBR 312 Art Direction: Typography and Persuasive Design
ADBR 332 Art Direction: Advanced Visual Integration
ADBR 352 Art Direction: Branding Through Photography
ADBR 372 Art Direction: Brand Films and Social Content
ADBR 392 Art Direction: Stop Motion for Brand Content
Examples of Concept Art
Ralph McQuarrie Concept artist and Illustrator for Star Wars, Battlestar Galactica, ET, Cocoon and more!

Concept art by Ralph McQuarrie for Star Wars.
Source: https://www.iamag.co/star-wars-the-art-of-ralph-angus-mcquarrie-100-concept-art/
Gilles Beloeil Principal Concept Artist at TiMi Studio.
Portfolio site: https://www.gillesbeloeil.com/

Asgard design, focusing on the tree. Concept art by Gilles Beloeil for Assassin's Creed Valhalla.
Source: https://www.gillesbeloeil.com/projects/3daAWD
Christopher Bradley Visual Concept artist, Creative Art Director, Immersive World Illustrator.
Portfolio site: http://bradleyswork.com/index.html

Rio Dark Ride Facade, Concept Art by Christopher Bradely.
Source: http://bradleyswork.com/index.html
Deanna Marsigliese Art Director, Illustrator, Character Designer at Pixar.
Portfolio Site: https://www.dmarsigliese.com/

Concept Art for Incredibles II (2018) by Denanna Marsigliese.
Source: https://www.dmarsigliese.com/film/i2
Resources and Further Reading
Check out Render Q’s Digital Media Starter Pack for Resources on Maya and Blender:
https://scadrenderq.com/2022/03/digital-media-starter-pack
Join SCAD’s Concept Art Club! https://discord.gg/ze33TufsGq
Check out the Art books at SCAD’s Jen Library! Art books for movies are found on the second floor with call number NC. https://library.scad.edu/help#callnumber
Linkedin: What is Concept art by Patrick Ballestros
https://www.linkedin.com/learning/what-is-concept-art/welcome?autoplay=true&u=2208146
Concept Art World https://conceptartworld.com/
Film Costume Collection https://filmcostumecollection.com/
Rembert Montald - Artist at Riot Games Flip through Sketchbook https://www.youtube.com/watch?v=XbmVKmAA2XU